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The Games of Skoog Overview
1.   Eventually The Lords of Skoog grew old and weary and realised the futility of constantly waging war on each other across the aeons. They declared a truce and settled down to enjoy their old ages.

2.   After a while they became bored and agreed that they needed to find a less strenuous but equally stimulating way of enjoying the competitive challenges that they had posed for each other throughout their very long and active lives. And so they decided to pool their considerable resources and set out to create the Games of Skoog.

3.   After some thought and a great deal of very heated debate they came up with the germ of an idea. Agreed at last they went forth in a great blaze of enthusiasm and energy and in just six days they created the universe as we know it today. On the seventh day they terraformed the Major Game Board and the Minor Game Board on a little used part of the Skoog Astral Plane. And in the evening they agreed their rules of engagement.

4.   On the first six days of each week they play Skoog Major during the daylight hours and attend to other matters during the evening. On the seventh day they rise at their leisure and meet in the afternoon to play the fast and furious game of Skoog Minor. In the evening they gather at the Round Tower Restaurant for dinner and to brag about their exploits during the earlier part of the week. After dinner they settle down to play Skoog Cards while enjoying their brandy and cigars.

5.   Skoog Major is a complex game of conquest, diplomacy, economic activity, exploration, politics and trade. Skoog Minor, on the other hand, is a simple and quickly played game of small military engagements. And Skoog Cards requires a quick brain, a steady nerve and a thoroughly inscrutable expression.

6.   What makes both Major and Minor versions of Skoog a little unusual is that the Lords of Skoog use living personalities and warriors, plucked from the universe they have created, as live game pieces. Of course their universe contains a rich and varied mix of what people on Earth would call historical, fantasy, sci-fi and alien cultures. In the interests of fairness and comparibility the Lords of Skoog have agreed to use their magic in their games to equalise the effects of weapons from different ages and different cultures.

7.   So in either version of Skoog it would not be unusual for Roman Legions to be pitted against orcs from Middle-Earth or Napoleonic Divisions to be pitted against Grak from the Kendo Planets. The possible permutations are almost endless and the Lords of Skoog are determined to try them all. They use a very simple method of motivating the personalities and armies they  transport to the Skoog Astral Plane. The victors get to return to their home world and loved ones. The vanquished are consigned to the horrors of the void for all time. Of course some of the victors become adicted to the game and their successes and remain on the Skoog Astral Plane forever!

8.   In creating their universe the Lords of Skoog could not resist one great irony. The Skoog Games are played by the inhabitants of every planet they created using inanimate game pieces. Most of those players are completely unaware of the games’ origins. So, unlike the Lords of Skoog you will have to play these games with inanimate game pieces. This might not seem to be quite as much fun as the Lords of Skoog enjoy but it is an aweful lot less messy!










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